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GRADE 10 PRE IB (Home Room)

Pastoral Care - Sermon/Testimonial
* Heroes (Jos)
* Preparing Yourself (Wahyu)
* Give Thanks in every situation (Wahyu)
* Help one another (Wahyu)
* Blessings on Past, Present and Future (Jos)
* Happiness and Joy (Jos)
* Believe something that beyond our sight (Wahyu)
* Prayer - Daddy's Empty Chair (Wahyu)

Database Design & Implementation

~ Getting Started
Introduction
Sitting Position
1. What is a Database?
2. Database Management Systems
3. About Database Tables
4. Querying a Database
5. Database Driven Website
~ HTML
# Assessment


GRADE 11 IPA & IPS

WEB DESIGN
~ Getting Started
1. Material Outline
2. Sitting Position
3. Labcom Rules
4. Assessment
5. Last Semester's Project
6. Pre-Test
~ Quanta
Basic HTML Tag Part 1
Basic HTML Tag Part 2
CSS: Cascade Style Sheet
Table
# Assessment
Links
Form
Form Processing


GRADE 11 IB

ITGS
~ Getting Started
Knowing ITGS
Sitting Position

Labcom Rules
Assessment
Internal Assessment: Portfolio (HL)
- Making Proposal for Portfolio
- Portfolio Sample by Brian
- First Portfolio Topic
Internal Assessment: Project (SL)
External Assessment
~ Lessons
Computer Hardware: Introduction (.ppt)
Business & Employment: e-Commerce (.ppt)
Computer Networking (.ppt)
System Vulnerabilities 1, 2, 3 (.ppt)
Education : Telelearning (.ppt)
~ Discussions
Hackers - Outlaws and Angels (.mpg)
The eBay Effect (.mpg)
Surveillance (.mpg)
Movie Piracy (.mpg)
(Thanks to Ghazali ITGS Teacher)
S.1.M.0.N.E - Virtual Actress (.mov)
Social Bookmarking (.mov)
~ Assessment
1st Assessment
~ Assignment
1st Assignment


GRADE 12 IPA & IPS

Apple Mac
~ Getting Started

Sitting Position
Knowing Mac
~ Apple Program
SubEthaEdit
iChat
iPhoto
Comic Life
Screen Flow
iMovie


GRADE 12 IB

ITGS
~ Getting Started
Knowing ITGS
Labcom Rules
Assessment
Paper 1a
Paper 1b
Paper 2a
~ System Fundamental
Key Terms
Analogue and Digital Data
Operating System
Responsible Computer Use
~ Database / Spreadsheet
Key Terms
RDBMS (.ppt)
~ Word Processor & Desktop Publishing
~ Images, Sounds & Presentations
~ Modelling & Simulations
Virtual Reality (.ppt)
~ The Internet
~ Communications
~ Robotic
~ AI & Expert System


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PROJECT SL STUDENT (30%)

An IT solution to a problem set in a social context. Students must produce:
• a product developed through the integration of IT skills
• a written report (2,000–2,500 words)
• a log book.

Introduction

The emphasis of the project is on solving a problem, set firmly in a social context, that affects the ways in which individuals, organizations and groups access and use information. Only projects that solve an actual problem should be undertaken. Although a simple solution can often be an appropriate response to a particular problem, students are encouraged to undertake challenging tasks to develop their IT skills and increase their awareness of the social impact of providing a feasible IT solution to a specific social problem.
The making of the product, the writing of the report, and the keeping of the log book must be undertaken by the student on an individual basis. Collaborative work is not allowed.
In identifying a problem set in a social context, students can select any topic that interests them. It need not be related directly to any of the areas of impact in the syllabus and the problem identified can be inside or outside the school environment.
One approach that students may find helpful and that is quite acceptable is to draw on material from other parts of the Diploma Programme where an IT solution could be found to a social problem. Examples could include:
• providing an interactive presentation for the biology teacher (client/end-user) from information and photographs that were collected from a biology field study. The IT product will be used as preparatory material for the following year’s students (end-users)
• creating an IT product for the theatre arts teacher (client/end-user) to map backstage activities for a drama production
• developing an IT product for the history teacher (client/end-user) to solve the problem of teaching facts about the impact of Hitler during the second world war to grade 7 students (end-users).

Requirements

Product
The end product is the IT solution to the problem identified in criterion G. This must include the integration of at least three different IT skills. All products must be submitted in electronic form on either CD-ROM or DVD. Products that are web sites should include the URL address within the report. Products that involve printed documents (ie database reports) or desktop published documents must be submitted in their final published form and electronically on CD-ROM or DVD. Students are encouraged to save their documents on CD-ROM or DVD in the original format as well as in another format (ie PDF document, QuickTime or other cross-platform format).

Report
The report is a document of 2,000–2,500 words describing the process involved in the development, testing and implementation of the project. The report must be written in the order of the assessment criteria and the assessment criteria headings must be used as sub-headings in the report.
Visual documentation from the product in the form of screenshots, graphs, storyboards, photographs and similar visual evidence must be integrated into the body of the report under the appropriate sub-headings. The text in the report should refer to the visual evidence.
Questionnaires must be used in the formal testing of the product and the completed questionnaires must be included in the appendices of the report. Any appendices will not be included in the word count of the report.

Log book
The log book is a chronological record of the entire process used by the student throughout the development of the product. The log book is assessed and maintaining it is mandatory. The log book contains regular, dated entries from analysing, planning, testing, implementing and evaluating the process and product. Regular dated entries of the process and product must be recorded
in the log book. These include references for information, sketches and designs, screenshots, evaluative comments, crossings out, subject statements and other appropriate entries. It will document the student’s actions and thoughts throughout the development process. It is normal for the log book to be handwritten. The log book is intended primarily as a means of improving skills of organization, documenting the process of development and as an aid to problem solving for the student.

Explanation of the process

Identifying a problem within a social context
The student must identify and describe a problem set in a social context, and the person(s) who will be the client/end-user of the IT solution. The client is the person(s) who needs the IT solution or product to be developed. The end-user is the person(s) who will actually be using the product. For some projects the client is also the end-user. The client would be involved in all stages of the process.
The following key questions should be considered.
• What is the present system? How does it work? What are the limitations of the current system?
• What is the problem?
• Who will benefit from an IT solution? A specific IT solution must not be identified at this stage.
• Has the need been determined through discussions with relevant people, including client(s), end-user(s) and other stakeholders?

Analysing the problem
The student will collect relevant information, identifying client/end-user needs, and explain two distinct IT approaches to meet these needs. For example, in order to publicize a particular project in a school, two distinct possible approaches would be:
• to produce a brochure by using a desktop publishing program
• to create a web site.
However, a brochure produced by a word processor and a desktop publishing program are not distinct approaches. Similarly, producing a web site by using two different methods are not distinct approaches.
Projects that do not use two distinct approaches will be penalized (see criterion H).
The following key questions should be considered.
• What is the relevant information that is needed for solving the problem?
• Have all the relevant stakeholders been consulted?
• Has all the necessary information been collected?
• What information is available about other IT solutions that have been used in similar situations?
• What hardware and software are currently available?
• Have the two approaches been completely described? Students should relate each approach back to the way it would address the need and the requirements of the end-user(s).
• Have the advantages and disadvantages of each of the approaches been identified?
• Have two feasible and distinct IT approaches been identified?

Considering the feasibility of alternative IT solutions
The student is expected to compare the feasibility of two approaches. Assessing the feasibility means considering the appropriateness of the solution in this social context, the availability of technical and human resources and the cost effectiveness.
The following key questions should be considered.
• Which approach best meets the needs of the client/end-user(s)? It is possible that one approach best meets the needs of the client/end-user(s) but because of other advantages and disadvantages, the other approach is selected.
• Is it clear which approach will be selected and why?

Planning and developing the chosen IT solution
The IT solution must be one of the feasible approaches identified above. Based on research, the investigation of various solutions, and the factors involved (data, stakeholders, software, hardware, procedures and policies), a final plan is developed.
The following key questions should be considered.
• What data is required?
• Who are the client/end-users?
• What specific software (title, company, version) is required and is its choice justified?
• What hardware (model, specifications) is required and is its choice justified?
• What technical support is required?
• What are the details of the time line?
• Are storyboard(s), diagrams, or other design details required to make the product?
• Has the testing strategy (who, what, when, where for beta and end-user testing) been formulated?
• What are the client/end-user training requirements?
• What related procedures and policies are required?
• Is the design clear enough to allow replication by a third party?
The details of the final plan should be recorded in the project report under criterion I, even though they are recorded in the logbook. The logbook should contain the original plan. The final plan in the project report may contain necessary modifications of the original plan.

Making the product
The student creates the product and uses visual evidence or screenshots in criterion I to explain the process of how the product was made. During this process, the student modifies the product as necessary and collects informal testing information and opinions from the ITGS teacher and fellow students. This phase is considered alpha testing and an ongoing process until the students feels that the product is
ready for beta testing (formal testing).
The following key questions should be considered.
• Does the product work technically?
• Does the product contain all the data that is required?
• Does the product meet the needs of the client/end-user(s)?
• Is the product effective and fully functional?

Testing and evaluating the solution
Formal testing is conducted by requiring the beta tester and the client/end-user to record their observations on a questionnaire. The completed questionnaires and the handwritten responses must be included in the appendices.
Within the report, the student must include the names of the persons who are involved in the beta testing and client/end-user testing and state why they are qualified to do this formal testing.
The student must explain the process by which the solution was beta tested (formally tested for technical flaws), refined and then beta tested again by a different person. The student must explain the modifications.
Before and after screenshots can be included to assist in explaining how the change has improved the product.
The last phase of formal testing is by the client/end-user who was identified in the “identifying the problem” phase. The client/end-user must evaluate the solution to ensure that the product meets the social need.
The following key questions should be considered.
• Has the product been beta tested for technical and design flaws?
• Has the product been tested for content?
• Has the product been formally tested by the client/end-user?
• Have all testing processes been formally documented?

Assessing the social significance of the product
The student must identify and explain two distinct social impacts of the product.
• The observed social impact must emerge from the development or use of the product by client/end-user(s).
• The projected social impact arises from the student’s perspective of how this product could be used in the future in a wider setting.
The social impact of the product may emerge as the student observes the client/end-user in the testing process and the reactions of the client/end-user when the final product is made available. Students should record their observations in the log book. The student should consider what the impact of the product would be if its use was expanded or used in a wider setting.

Assessing the project

The teacher must use the following assessment criteria and their descriptors to assess the student’s project.
• Criteria G, H, I, J and K must be assessed using evidence present in the project report. Evidence from the log book will not be considered in assessing these criteria. Completed questionnaires must appear in the appendix of the report to support the formal testing process described in criterion J.
• Criterion L must be assessed by the teacher using evidence provided by the actual product, together with visual evidence contained in the project report under criterion I and in the appendix.
Approximately 8–10 screenshots with documentation must be included in the appendix for any product submitted only in electronic form. These screenshots should demonstrate the key features of the product. The appendix should also contain details of how to access or open the electronic versions of products that are submitted. In cases where the product is produced using desktop publishing, the final printed product must be submitted. Electronic versions of products can be submitted by providing the URL address, providing a downloadable document in a common format, or providing a CD-ROM or DVD. Zip disks, floppy disk, video/audio tapes or other media are not suitable.
• Criterion M is assessed using only the evidence included in the log book.


Criterion G Identifying the problem within a social context 3 marks
Criterion H Analysis and feasibility study 4 marks
Criterion I Planning and developing the chosen IT solution 10 marks
Criterion J Testing and evaluating the solution 6 marks
Criterion K Assessing the social significance of the product 3 marks
Criterion L The product 6 marks
Criterion M The log book 3 marks
  Total 35 marks

 




 
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